This is the first edition of the book, the tarot as a way to map and wants to share. A map of the world lives, and shows the way places to which you can cross it. To explore and it can only every Tarot itself is not a closed static system, but it evolves with your experience. The book by Michael D. Eschner can (interpretation) and using intermediaries to be the cards. Excerpts . . The Tarot cards are presented individually and in the context of the card set and the tree of life. A general interpretation of the cards is a frame, the guide presents methods and PERSONAL access to the maps shown in the exercises . . Tarot - 78 card full of secrets. FR The beginners a maze. FR The connoisseur a the game mystery book of wisdom and a magic tool. Now you decrypt knnen the murmur of the gods: This practical guide to card readings will introduce you to small steps in the Tarot and shows the way to the championship. This the game mystery book is FR every Tarot deck of 78 cards suitable: Marseille Tarot, Rider-Waite Tarot, Thoth Tarot . . Choose the cover that suits you. Mont-Saint-Michel is a 78-meter-high granite and several French island off the Normandiekste. Centuries it was inhabited by Mnchen since 1984 and is world cultural heritage. And that's where six small Investigators looking into the same game according to the Human remains of a valuable book. The players schlpfen in the role of detectives and the detectives disguise themselves as monks. Got that? And as the detectives are hard to distinguish in their Mnchskutten from each other, knows at the beginning of the the game mystery book not the Identitt is another and even do not even own Identitt known - is supposed to happen quite times. In the game, this will look like this: Six different colored Mnchsfiguren is stuffed randomly each a rolled piece of paper in the stomach. On these notes is either a player name or, as always take more monks in the the game mystery book as a player, an X. During the the game mystery book the well gehteten Ident Itten be revealed gradually through the individual players. Up to three times WHILE drfen the game, the players look at the secret identity of a Mnches. As time reveals so who's in what habit. Thus, the chance would, white one or the other detective / player until the the game mystery book is not, in which colored robe, he put for now. On 16 sites are fragments of a valuable the game mystery book hidden, valuable ancient parchment pages that scraped the Middle Ages, bermalt artistically or were written with new text. The shown Map is a tip on where to find on the island this the game mystery book page. On the the game mystery book card is to see what there is to discover there. The Mnch (not the players!), Who arrives first at the right place, erhlt the the game mystery book card. Depending on how well the portrayed page the game mystery book is preserved, there are between one and four points for the Finder. Some pages are so destroys that they bring him negative points. Especially at the beginning of the the game mystery book is not white, fr whom one has just collected cards. If all pages are found, the game ends. Now the the game mystery book is will permanently gelftet, which embodies what Mnch player and the Mnch or the player who has accumulated the most points wins. "Skillfully bluff and bring the wrong Fhrten" recommends the the game mystery book manual. But this is not always possible, since it is very abhngt by chance, who sees what identities and thus wei, who is represented by which Mnch. In some games it is really blind to the end, in other white under his Identitt Umstnden each after the first "Mnchskpfen. And only those who know their Identitt can bluff seriously. The players, who know who they are, and in front the other one groen advantage, and can quickly with their target Mnch try to collect the valuable cards and bad cards to send to other Mnchen . At one point, all players agree: Mont-Saint-Michel is one of the most beautiful games. In another but also must not be played again. Too bad!. . . .